I N F O 
-------

Title                  : Skytown II (second edition)

URL                    : http://id-games.narod.ru/quake3.htm

Date of release        : 17 August 2002

Files                  : skytown2.pk3
                         skytown2.txt

Author                 : Anton

E-mail                 : ap2@hotbox.ru

Homepages              : http://zelda64rus.dotnet.lv (my Zelda64 russian translation projects)
                         http://id-games.narod.ru (my maps for Doom2, Quake & Quake 3 Arena)

Description            : My Quake 3 Arena map #5 was "Skytown"
                         A gothic style floater. Islands in the sky...
                         An idea of old ruined city, which small parts are
                         still floats in the sky...

                         This one is a remake/bugfixes.
                         People asked me to work a bit more after releasing 
                         the first "skytown" (at www.planetquake.com/lvl), 
                         which has some bugs such as missing textures, etc... So here it is. 
                         
                         Skytown #2 (changes/fixes):
                         
                         -textures (teleporters, tower sides) fixed now and should appear in any computer.
                         -added new island with Mega Health
                         -2 new islands attached to central one with 5 jumppads, making it a bit wider.
                         -changed placement of some weapons/ammo/items
                         -added new models - ivy (by Nathan Silvers) & major statue
                         -added/moved around/textured some architecture
                         -added some light to teleporter texture
                         -flight powerup time reduced, wait (respawn) time increased
                         -BFG left at the tower top, but with smaller ammount of ammo and longer respawn time
                          (BFG ammo box removed). Also it now can be reached via another teleporter.
                         -added grenade launcher (with a small ammount of ammo)
                         -some other small changes/fixes
                         
Game type              : free for all / tourney	 

Max players            : 2-6 players deathmatch.

Bot support            : Yes.
                         (But better to play with real people).
                         Sometimes bots like to get stuck near the tower entrance.
                         This is a only bug with bots that I noticed here.
                         But generally they fight the map well.
                         

New textures           : Leaves on the ground, 
                         "Ice" skybox by 79dieselrabbit (www.planetquake.com/darkside)

New models             : Oak trees by GrimReaper (Grimreaper@planetquake.com)
                         Ivy by Nathan Silvers (nsilvers@home.com)
                         Some previously unreleased id's models, like chains.

Known Bugs             : I hope, no, finally :)   

Base                   : "Skytown" map

Editors used           : Q3Radiant b202 / GTK Radiant 1.2.9                                                
Additional utils used  : Q3 Build 1.4

Other Q3A maps 
by author              : Towers of Death - http://id-games.narod.ru/quake3.htm
                                  Utopia - http://id-games.narod.ru/quake3.htm
                                Lava Pit - http://id-games.narod.ru/quake3.htm
                          Chemical Arena - http://id-games.narod.ru/quake3.htm
                                 Skytown - http://id-games.narod.ru/quake3.htm
                  
                         All this maps also available with reviews at www.planetquake.com/lvl 
              
  
ReBuild Time           : 5 days with breaks.

Compile machine        : P III 800 / 256 Mb / ATI Radeon 32 mb

Compiling time         : ~ 1 hour




H O W  T O  P L A Y 
------------------------

Unzip skytown2.zip to "/quake3/baseq3" directory
Run Quake 3 Arena, at the console type: map skytown2


T H A N K S   TO:
-----------------

Big thanks to Patrick "pjw" Williams (www.planetquake.com/pjw) 
for his feedback, support, help & for answering my questions.

www.planetquake.com/lvl - for making my maps available to public, reviewed.
www.qeradiant.com - for the editors
id software - for Quake


L E G A L  S T U F F
--------------------

You can freely distribute this level, 
but please, do not remove this .txt file from the .zip or .pk3 archive.

Have fun.

:: Anton ::

ap2@hotbox.ru

       

               