* Map and General Information *

Information
================================================================
Title		: Emperors Hall - TEAM
Date		: 31 March 2001 (finish date [dd/mm/yyy])
PK3 file	: q3tamap-emperors_r2.pk3 
Filename	: q3tamap-emperors_r2.bsp
Author		: Ken 'kat' Beyer
Email 		: info@katsbits.com (subject 'maps')
Website		: http://www.katsbits.com
Description	: TEAM ARENA version of 'Emperors Hall'
		: The eternal hall of feasting and fighting for warriors 
		: slain in battle
	 	: they wake and fight then feast and sleep waiting for 
		: 'Ragnark'
                       
Additional Credits
	 	: ID Software for doing what they do well and allowing us 
		: to do what we do so badly to the game!
		: Map testers - Nigel 'P_HukU' 'Lagata' 'QKennyQ' (comments and suggestions)

================================================================

* Play Information *

Game type	: CTF, OVERLOAD, HARVESTER, ONEFLAG, TEAM, FFA, TOURNAMENT

Players		: 4 players (min)
Bots		: Team Arnea bots supported
Weapons		: RocketLauncher, PlasmaGun, LightningGun, ShotGun, 
		: ChainGun NailGun, ProxMine Gun
                        
Unzip the the zip file 'q3tamap-emperors_r2.zip' into your quake3\missionpack directory (NOT 'baseq3).

Start TEAM ARENA, click 'Start Server' and either select q3tamap-emperors_r2 from your map list (picture with 'emperors hall - team arena' text on it) or press 'tilde' (USA) or the key above the 'tab' key (UK) to enter the console and type:

"/map q3tamap-emperors_r2"



================================================================


* Construction *

Base		: A previously unresoloved map I did a while back!
Editor(s)	: GtKRadiant 1.1-TA
Known Bugs	: Haven't discovered any yet but let me know if you do..!		

Build Time	: 3 Months (or there about's..!) from initial concept idea

Textures	: 90% Quake III, 10% custom (had to rework some of the 
		: default  textures to get what I wanted.
Sound		: 

Compile machine	
		: PIII 600 (don't know how long I've waited to upgrade!),
		: 256megs RAM, GForce MX2 32mb
Compile		: TOTAL - 2hrs 50mins (initial 'Fast') - 10mins ('Full [vis]')
 
Brushes		: c.3500
Entities	: c.350

========================================================
Distribution / Copyright / Permissions [updated July 10]
========================================================

NON-COMMERCIAL USE
------------------
This file and its content are for NON-COMMERCIAL USE ONLY, they may NOT be distributed for commercial gain of any kind, including but not limited to link-bait, content stuffing, Ad generation, etc.

Simple Distribution
 - is permitted AS IS, providing contents are not changed or altered in any way.

Modified Distribution 
 - is permitted as part of a Modification, Total Conversion or independant project providing authorship attibutions are included (author name & contact details).


CREATIVE COMMONS LICENCE - NON-COMMERCIAL
-----------------------------------------
Where specific cc licencing information is required this file and its contents are copyright under the equivalent of the following Creative Commons licence:

Attribution-Noncommercial-Share Alike 3.0 Unported

For more information on this cc licence see the following link
http://creativecommons.org/licenses/by-nc-sa/3.0/


COMMERCIAL USE
--------------
COMMERCIAL USE of any kind is NOT permitted. This file is not to be re-sold, included or re-distribution in any form or in any medium for any type of form of commercial gain without PRIOR written consent.

================================================================

Copyright  2000 Ken Beyer
info@katsbits.com - subject 'maps'
http://www.katsbits.com


Quake III Arena is a registered trademark of id Software, Inc.