Stronghold Opposition for Q3A by Remco 'SithLord' Mooijweer

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Title                   : Stronghold Opposition for Q3A
Date                    : 27/08/00
Filename                : q3stronghold.pk3
Author                  : Remco 'SithLord' Mooijweer
Email Address           : mooyweer@casema.net
Description             : CTF map based on Quake 2 CTF's Stronghold 
			  Opposition.
Mods required		: None, but for the real Q2CTF experience
 			  install and run the Pure CTF Mod 
			  (www.planetquake.com/pure).
Additional Credits to   : - the pr0nMaster Quake Clan for suggestions and
			  playtesting. (members.xoom.com/pmqclan/index.html)
			  - Kiltron for his texturepacks
			  (www.planetquake.com/meanarena).
			  - Dave 'Zoid' Kirsch for the original mapdesign

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- Play Information -

Gametype(s)		: CTF
Players                 : 6 - 10 (3 vs 3, 4 vs 4, 5 vs 5)
Bots                    : Yes
Weapons                 : All except Lightning Gun and BFG          
Powerups		: Battle Suit (2x), Quaddamage (1x)
To play this map	: Put the q3stronghold.pk3 file into your 
			  baseq3 directory and type "\g_gametype 4" 
			  followed by "\map q3stronghold" at the 
			  console or go to mutliplayer, create a 
			  ctf-game and select q3stronghold.

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- Construction -

Base                    : based on q2ctf2.bsp, but build from scratch.
Editor(s) used          : Q3Radiant 1.97, Q3Radiant 2.02
Additional Tools	: Q3Build, ShaderEditor, Paintshop, EditPad.
Known Bugs              : Fans + Sewerpipes visible through sky outside.
Build Time              : Four months on and off, but 3 weeks effectively.
Textures used           : Base Texture set, Crate textures from Quake 2 
			  and Kiltron's texture pack2
			  (www.planetquake.com/meanarena).
Compile machine         : P3/733 with 128 MEGS, TNT2 TVR, running 
			  Windows 98SE 
q3map BSP Time          : 20 secs
q3map Vis Time          : 2 mins 26 secs
q3map Light Time        : 29 mins 26 secs
bspc Time               : 5 mins
Brushcount              : 4191
Entitycount             : 527