The Softcore Hideout - q3f_softcore

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--MAP INFORMATION--

Title:                The Softcore Hideout
Version:           Final v1
Filename:        q3f_softcore.bsp
Created By:     David Lohmeyer - REV6|VilePickle
Author Email:   vilepickle@chartermi.net
Type:               5v5 ACTF
Description:     An Advanced CTF map designed for 5v5 games with a futuristic feel.
Web:                http://www.gundamw.net/vile
Compile Date:  4/28/03
Started:            4/10/03

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--DEVELOPMENT--

Has gone through a total of 3 playtests with 5v5 play.  Map started on 4/10/03 and beta1 rolled out 4/16/03.  Beta2 rollout 4/20.  Beta2 was tested by various people on 4/20/03 and much feedback was given to release beta3 on 4/23/03.  Beta 3 was playtested on 4/25/03 and was a large success.  The map was found to be extremely fun and very few errors were found.  The beta 4 playtest held on 4/28/03 was the final test before the final release.  Everything ran flawlessly therefore nothing needed to be changed as far as the tests showed.

FINAL CHANGES:
-compiled with a -bounce 3 lighting option to make lighting better.

BETA4 CHANGES:
-Minor wall brush in blue spawn hall moved
-Red rr location fixed, was blue
-flag return time changed from 55 seconds to 45 seconds
-extra fr entrance from rr entrance hallway added
-minor texture errors fixed

BETA3 CHANGES:
-main door redone
-flagroom redone
-flagroom entrance added from low rr
-outside ramp seam fixed
-longer quad time (35)
-flat path through middle added
-light trim flashing reduced to almost 0
-rr ramps elongated
-sky clip raised
-secret door areaportal'ed
-hinting added throughout to increase fps
-vis block added outside resupply doors to help rr and fr hall framerate (reduced r_speeds 60% here)

BETA2 CHANGES:
modified middle
secret room enhanced
quad added
locations added
window added to flag halls
sky changed
areaportals updated
middle sound added

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--COMPILATION--
CPU: 2.7GHz P4
RAM: 512MB PC2100 DDR
COMPILER: q3map2 2.5.4
TYPE: -meta -v -custinfoparms -vis -saveprt -light -fast -filter -patchshadows -super 2 -bounce 3

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--THANKS TO--

Playtesters:                    Wildcat, REV6, Shuriken, BH members, SD members, Hysteria, Geist, Timmy, Dyize,                                                Akeldama, Crush, Nightmare, anyone I forgot :(
Special/Mapping Help:   REV6, BirdDawg, XenoGenic
Textures:                        Evil, IK, Q3F, base, etc.

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--INSTALLATION--

Place the pk3 in your /q3f2 directoy. 

Want to play on localhost?  Go into Create under the main menu and select this map from the list.  Start up!

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2003 David Lohmeyer.
All Rights Reserved

Quake III Arena is a registered trademark of id Software, Inc.