Release date: 10/17/2002
================================================================
Title                   : Bounty Hunters Online - Map 3
Filename                : map-q3bho3.pk3
Author                  : bh<-DunE
Email Address           : dune@bigdummyhead.com
Home Page               : http://www.bigdummyhead.com
Description             : q3bho3 is an ictf map for anywhere from 2on2 to 8on8 matches. It is designed for instagib
			  capture the flag style play. It does have support for all weapons but does not contain
			  a traditional set of weapons since rocket jumping and grenade jumping destroy the
			  fundamental premise of the map -- that after getting the flag (at the front of the enemy's
			  base), one must be pushed to the back end of the base and work his way out in that fashion.
			  
			  This map has a few warps that specifically require teamwork to utilize, specifically --
			  rail assists. Participating in these rail assists is rewarded accordingly by where the
			  team mate who warps appears at.

Other 3D maps by Author : Quake III:
			  q3bho1.pk3 (map-q3bho.pk3)
			  q3bho2.pk3 (map-q3bho.pk3)
			  matchone (map-duelity.pk3)
			  eight38 (map-duelity.pk3)
			  
			  Duke Nukem:
			  2 maps that I can't remember the names of. One was an exact blueprint of my house. The
			  other was an experimental map utilizing simluated upper and lower levels (which wasn't
			  easy to do since Duke Nukem used a 2D engine and did not have any concept of the Z axis).

Thanks to		: ID		- for q3 and the required tools
			  GtkRadiant    - for making such a wonderful map editor

Additional thanks	: jilli bean
(beta testers)		  bh<-noydb
			  evan
			  5iVe
			  bh<-bLur
			  KamaKazi-rX	  

================================================================
* Play Information *
Game			: Quake 3 Arena
Gametype		: Quake3 instagib CTF / Qauke3 CTF / Qauek3 deathmatch

* Construction *
Base                    : New level from scratch
Editor(s) used          : GtkRadiant 1.2.10 update
Other Tools		: pakscape (for creating and analyzing .pk3 files)
			  bspc-gui (graphical front end used to add bot support)

Known Bugs              : none
Build Time              : 2.5 weeks
Compile machine         : AMD Athlon 2100+ with 512MB DDR RAM
Compile Time            : 86 minutes

Brushcount		: 2287
Entitycount		: 539
Spawnspots		: 8 per team

If you liked it, mail me (dune@bigdummyhead.com)
If you hated it, tell me how to maker it better (dune@bigdummyhead.com)


* How to use this level *
Put map-q3bho3.pk3 into your baseq3\ directory
If you wish to play this map type the following in your quake3 console:
/map q3bho3

-or-

Under "skirmish" in the single player menu for quake 3, "q3bho3" is sitting in the 
capture the flag category.


* Where to get this map *
If you are reading this I presume you already have this map or are about to download
it.. But anyway.. You can get this map at the following adress:

http://www.bigdummyhead.com/maps


* Copyright / Permissions *
- Authors may NOT change this level or use it as a base for their own levels.
- This map may be distributed in anyway you like, provided you include this
  .txt files UNMODIFIED and distribute it without any sort of costs..
- CD-ROM publishers and other commercial people need my written permission before
  they can distribute this level. 
- All custom textures and mapobjects in this map are property of their respective
  owners