Release date: 9/9/2002 - updated 10/18/02 (now includes weapons and bot support)
================================================================
Title                   : Bounty Hunters Online - Map 1
Filename                : map-q3bho.pk3
Author                  : bh<-DunE
Email Address           : dune@bigdummyhead.com
Home Page               : http://www.bigdummyhead.com
Description             : Bounty Hunters Online - Map 1 is a compact ctf map for anywhere from 1on1 to 7on7 matches.
			  The map is meant to host fast paced matches with high flag-capture counts. The inspiration
			  for this map comes from the hours of fun I have had playing on q3wxs1. I tried to take
			  the basic level size and speed concepts of q3wxs1 and combine it with a little more of a
			  base oriented environment. The result is a wide open map that, at the same time, requires
			  good teamwork to get in and out of the enemy base quickly and efficiently.

Other 3D maps by Author : Quake III:
			  q3bho2 (map-q3bho.pk3)
			  q3bho3 (map-q3bho.pk3)

			  matchone (map-duelity.pk3)
			  eight38 (map-duelity.pk3)

			  Duke Nukem:
			  2 maps that I can't remember the names of. One was an exact blueprint of my house. The
			  other was just an experimental map.

Thanks to		: ID		- for q3 and the required tools
			  5iVe		- for all of the great ideas and critiques. this map is what it is due to
			  		  your help. la. (p.s. 5iVe is the one that gave me the idea to put the
							       jump pad at the bottom of the wave so that it would
							       spit you out in a wave-like motion.

Additional thanks	: RedLotus
(those who helped me	  Jasmine
 test the map and 	  *yws*
 other support in the	  p[]-Fusion
 devolpment process)	  wtfsir
			  Jilli Bean
			  Raven			  
			  ev4n
			  Goodboy
			  Godhead-NMX

================================================================

* Play Information *
Game			: Quake 3 Arena
Gametype		: Quake3 instagib CTF / Quake 3 CTF

* Construction *
Base                    : New level from scratch
Editor(s) used          : Q3radiant build 202, GtkRadiant 1.2.5 nightly (discovered this wonderful thing in the last
								night of construction ;))
Other Tools		: pakscape

Known Bugs              : none
Build Time              : 1 week (spring break week :)) - approximately 60 hours.
Compile machine         : pentiumIII 866 with 448MB RAM
Compile Time            : approximately 15 minutes

Brushcount		: 677	
Entitycount		: 253
Spawnspots		: 11 per team

If you liked it, mail me (dune@bigdummyhead.com)
If you hated it, tell me how to maker a better one (dune@bigdummyhead.com)

* How to use this level *
Unzip map-q3bho.pk3 into your baseq3\ directory
If you wish to view this map type the following in your quake3 console:
/map q3bho1
-or-
Under "skirmish" in the single player menu, "q3bho1" is sitting in the capture the flag category.

* Where to get this map *
If you are reading this I presume you already have this map or are about to download
it.. But anyway.. You can get this map at the following adress:

http://www.bigdummyhead.com/files/map-q3bho.pk3

* Copyright / Permissions *

- Authors may NOT change this level or use it as a base for their own levels.
- This map may be distributed in anyway you like, provided you include this
  .txt files UNMODIFIED and distribute it without any sort of costs..
- CD-ROM publishers and other commercial people need my written permission before
  they can distribute this level. 
- All custom textures and mapobjects in this map are property of their respective
  owners