====================================================
7:54pm 02/July/2001

title:            "Welcome To My Deathtube"
file:             Deathtube2.pk3
author:           ManicGibber 
email address:    manney@bigpond.com
URL:              http://www.webbed-toe.com/
description:      Deathtube2 is an updated version of Deathtube,
                  The top platform has been extended, more point
                  lights have been added, moved top platform 50 healths
                  back from the edge, moved the top platform 
                  info_player_deathmatch spawn points, moved the top 
                  platform weapons, shotguns added to middle level,
                  the Skybox has been greatly enlarged, the portal 
                  tube has been textured with blacksky texture and a 
                  bot_roam entity has been placed on the launchramp to 
                  the portal to attract the Bot's. A few extra detail 
                  brushes were added as well. This in my opinion improves
                  the gameplay and makes the bot's more active.  
                  Space map, fast paced action (keep your eye's in 
                  the back of your head at all times) which makes for 
                  some exciting matches especially one on one. Tourney 
                  play is probably a little out of balance due to the 
                  quad and bfg. So I have made quad last 20 seconds 
                  and it alternate's with mega health, quad is on one 
                  side and mega on the other. The BFG alternates with 
                  red armour and red amour will spawn more frequently. 
                  Rail is the dominate weapon in my opinion, so 
                  rail-whores should pull off some spectacular mid-air 
                  shots. "BFG", well for the newbies to at least have 
                  a chance. Besides don't we just love the sound of 
                  BFG blast's ripping past at close range :)
                  There is no BFG ammo so use it wisely. 
                   

====================================================
thanks to:        Toe_Tag, clan [TEX] for play testing
                  and for providing a webpage. 
====================================================
play information

tourney:          yes
deathmatch:       4-6 maximum
CTF:              no (may release a future version) 
Bot File (aas):   yes
custom bots       no
new sounds:       no
new graphics:     no
new music:        no


bot_pak           no
how to play       place Deathtube2.pk3 in your /baseq3 folder
                  start quake3 arena go to skirmish menu then
                  click through the map list until you see Deathtube.
                  Alternatively you can bring down the console 
                  with the "Tilde" ~ key
                  type /map deathtube2
                  type /addbot <botname> <skill>  
                  hit ~ (to clear the console)

Note: If the map does not start automatically after loading then make
sure you have the SV_PURE variable set to 0, "this however shouldn't be 
necessary as the map is in .pk3 format".

====================================================
construction

base:            From Scratch. The launch ramps are slightly altered ramps
                 from the q3dm17 sample map. So all credit for those goes
                 to ID Software.
editor:          GtkRadiant-1.1-TA    
                 by qeradiant.com and Loki Entertainment
other progs:     bspc-gui version 0.05.

known bugs:      The launch ramps on upper levels will sometimes send 
                 players and bots up vertically, due to side rails. 
                 How ever this only happens when not entering the ramps
                 squarely and only on the odd occassion. I have 
                 intentionally not rectified this as I think it creates 
                 more fun. With a little practice it can even be an advantage.

build time:      Four weeks, off and on.
compile time:    q3map 3 seconds.
                 vis 4 seconds.
                 lighting extra detail 2399 seconds. 
                 aas 36 seconds.
compile machine: AMD ATHLON 500, Asus Geforce3, 256MB RAM, ASUS K7M M/BOARD.
====================================================
Distribution / Copyright / Permissions 

All rights reserved.

Quake III Arena is a registered trademark of 
id Software, Inc.


This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

"Enjoy"  ManicGibber.

====================================================
